How firmly a haptic device, such as a smartwatch, is coupled to the body can change how its haptic effects are perceived. However, hapticians often rely on vague subjective coupling characteristics such as ``strapped snugly'' or ``tight yet …
This project explores how simple 3D printed tensioners can be used to provide visual coupling feedback when putting on wearable haptic systems.
In this project, we propose a series of haptic illusions and demonstrations that can be fabricated using any FDM 3D printer.
All current tested illusions can be downloaded from the project’s github repository.
Using technology to convey information and feelings between people is a key goal of many interactive systems, typically with the highest connection fidelity possible. However, the choices made during design and implementation inevitably impact how …
Biased perceptions of others are known to negatively influence the outcomes of social and professional interactions in many regards. Theses biases can be informed by a multitude of non-verbal cues such as voice pitch and voice volume. This project …
Biased perceptions of others are known to negatively influence the outcomes of social and professional interactions in many regards. Theses biases can be informed by a multitude of non-verbal cues such as voice pitch and voice volume. This project explores how haptic effects, generated from speech, could attenuate listeners’ perceived voice-related biases formed from a speaker’s voice pitch.
Providing a safe and rich environment to achieve ambulatory rehabilitation of the elderly, accident victims, or physically impaired patients, has motivated many researchers to develop lower limb prosthetic systems able to transmit physical stimuli at …